
720p metro last light full#
Yes, resolution is lower, but the full story is somewhat more complex.
720p metro last light Ps4#
A lot has changed since the original release on PS4 and Xbox One. If you look back at older Digital Foundry content, matters of resolution used to be simple.
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In the case of Redux, you had a fixed pixel count of 1080p on PS4 and 912p on Xbox One. It was the same story for many games early this generation - fixed pixel counts and basic post-process anti-aliasing made getting a handle on relative image quality a straightforward enough exercise.īoth versions used a form of post-process anti-aliasing as well. Watch on YouTube Everything you need to know about the Switch versions of Metro 2033 and Metro Last Light. However, in 2020, we're moving into what is effectively the post-resolution era. A simple pixel count no longer tells the whole story and certainly doesn't encapsulate the difference in visual quality. This has been the case for many recent games over the past few years but Metro Redux offers a remarkable stark comparison due to its earlier release on PS4 and Xbox One. The Switch lacks the hardware muscle to push through the same pixel count and simply running at a lower resolution with FXAA would produce a messy, aliased image. The solution is what 4A calls temporal super resolution - which seeks to achieve clean edges while minimising artefacts. Character animations, on the other hand, look a little too stilted.If you count pixels, the effective resolution seems to hang around 1280x720 docked, but pixel counts are only possible in motion when the TSR tech fails on specific edges. 4A Games' engine is capable of some truly impressive visuals. It should also be mentioned that the dimly lit tunnels and arid, above-ground environments look exceptional on the PC.

Every level feels like it has its own personality, and was designed specifically for gamers wanting to eavesdrop on every conversation, and look in every corner. Players who love to poke around will especially enjoy Metro, as whole sections of the game are devoted solely to creating a sense of place.

It's because the game world in Metro is so delightfully inventive and rich with detail that a lot of players will forgive most of the gameplay's shortcomings.Įven though the gameplay is uneven, most will press forward through Metro: Last Light undeterred. In other words, the freedom goes away, and the game starts to feel like a derivative shooter. It's only when the game pushes towards its conclusion that it starts to come off the rails. 4A Games borrows from several different genres (stealth, survival horror, pure action), and finds a way to make each work in their game world. Looking at the gameplay as a whole, though, Metro: Last Light has a lot to offer. So, while the metro-dwelling humans below are forced to contend with each other for food, water, and supplies, they also live under constant threat of attack from any number of monsters. For decades, humanity learned to survive in the dark metro, while the surface's toxic environment mutated any and everything left behind. The nuclear apocalypse has wiped out a large portion of Russia's population, and the unfortunate survivors fled into the country's subway tunnels to avoid exposure to radiation.


Is that enough to make it worth recommending? Read on to find out.įor those unfamiliar with the series, here's a brief introduction to the world of Metro 2033. While 4A Games works within a pretty standard FPS framework, what they do to make Last Light feel unique, despite any shortcomings, helps their title standout from the pack. By the 3-hour mark, Metro: Last Light players will have gone through so many different experiences that they will be unsure just what kind of game they're playing.
